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Three Pokémon Titles That Didn't Get the Appreciation They Deserved

In the wake of a taste of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most ubiquitous video games around. Pikachu is every bit as famous as Disney's mascot, perhaps even more. The ongoing frenzy around card prices guarantees near-daily Pokémon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games go viral every year.

Yet despite that pervasiveness and popularity, there are still Pokémon games that are totally underappreciated. These are titles that failed to receive their proper due, or were overshadowed under the hype of the core series. They're Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them focus on the ordinary realities that would come with living with a companion. Admittedly, modern titles include small features like these in recent entries—players may play with your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a live stream focused on broadcasting the game continuously. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting eyesore.

Pokémon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.


Given numerous mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu

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Lawrence Moon

Writer and storyteller exploring the beauty of human experience through words and reflection.

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